![]() ![]() ![]() with certification in New Media and Gender and Sexuality Studies from the University of California, Berkeley and served as a Provost's Postdoctoral Fellow in the Interactive Media and Games Division at the University of Southern California.įor this Playthink session, we’re changing up the format! Bonnie will do a talk at 5:30PM in SCB 104 (just next door in the Animation building) and we will do our podcast interview earlier in the day. Ruberg is also the co-founder and co-organizer of the annual Queerness and Games Conference. You Can’t Just ‘Fix-It’: Reclaiming Game Narratives in Fan Fiction. Thinking on Constructions of Normativity Inscribed in Digital Gaming Hardware. They are the author of Video Games Have Always Been Queer (2019, New York University Press) and The Queer Games Avant-Garde (2020, Duke University Press) and the co-editor of Queer Game Studies (2017, University of Minnesota Press). Video Games Have Always Been Queer argues that the medium of video games itself canand shouldbe read queerly. Queer Game Studies, by Bonnie Ruberg and Adrienne Shaw, University of Minnesota Press, 2017, pp. ![]() ![]() Shaw co-edited, with Bonnie Ruberg, Queer Game Studies (University of. Their research explores gender and sexuality in digital media and digital cultures with a focus on queerness and video games. Adrienne Shaw (born 1983) is an American game studies scholar and Associate Professor at. is an assistant professor in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine. ![]()
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